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Type: IObjectIdReference<T>

The IObjectIdReference<T> interface is a strongly-typed wrapper around an ObjectId. It is an implementation of the object ID reference concept. Like ObjectId, IObjectIdReference<T> is fully threadsafe.

End-user code should not implement this interface.

The IObjectIdReference<T> type has two facets:


  • bool IsAlive { get; } - Gets a value indicating whether the target is still alive (has not been garbage collected).
  • T Target { get; } - Gets the target object. Will return null if the object has been garbage collected.
  • void Register(Action action) and void Register(Action<ObjectId> action) - Registers the action as a callback.

Creating an IObjectIdReference<T>

IObjectIdReference<T> instances may not be created directly. They are only returned from the ObjectTracker.Track method.

For example:
var target = ...;
var id = ObjectTracker.Default.Track(target);
// "id" is now an object identifier reference for "target"

Comparing IObjectIdReference<T> instances

Types derived from IObjectIdReference<T> use value equality. Any two IObjectIdReference<T>-derived types are equal if they refer to the same ObjectId (and therefore the same target). They must be compared using the Equals method, and not operator==. Note that EqualityComparer<IObjectIdReference<T>>.Default does use the Equals method, so the default equality comparer for these types is correct.

For example:
MyDerivedClass target = ...;
MyBaseClass targetAsBase = target;

IObjectIdReference<MyDerivedClass> id1 = ObjectTracker.Default.Track(target);
IObjectIdReference<MyBaseClass> id2 = ObjectTracker.Default.Track(targetAsBase);

// These are equal, even though they're different types

// Assignment is also allowed
id2 = id1;

Using an IObjectIdReference<T> as a weak reference

Code that has an IObjectIdReference<T> may use the IsAlive and Target properties. IsAlive is not commonly used, but Target is useful for getting a strong reference:

IObjectIdReference<MyTagetType> id = ...;
MyTargetType target = id.Target;
if (target == null)
  // Target has been garbage collected.
  // Target is still alive. Use it.

Using an IObjectIdReference<T> to register callbacks

It's possible to register a callback that will (in most cases) be invoked some time after the target is garbage collected. See the registered action documentation for all the details.

IObjectIdReference<MyTargetType> id = ...;
id.Register(_ =>
  // Be careful in here! See the Registered action documentation...

Last edited Jul 23, 2010 at 8:49 PM by shammah, version 3


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